[readonly] height : integer The current Game Height in pixels. Do not modify this
states : Object The object containing Phaser.States. Source code:
onDown : Phaser.Signal A Signal that is dispatched
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
make : Phaser.GameObjectCreator
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
frame :Rectangle The frame specifies the region of the base texture that this texture uses
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
Thread:getName Available since LÖVE 0.7.0 and removed in LÖVE 0.9.0 This function is not supported in earlier or later versions. Get the name
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