<constant> TOP_LEFT : integer A constant representing a top-left alignment or position
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
isLoading : boolean True if the Loader is in the process of loading the queue. Source
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
setImage(image) Set the image associated with this Tileset and update the tile data. Parameters
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
Contact:getFixtures Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the two
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
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