heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
onUpCallback : Function This callback is invoked every time a key is released. Source
removeAllLayers() Removes all layers from this tile map. Source code:
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
createDistanceConstraint(bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)
blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable
parseList(list) → {Phaser.Text}
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