Physics.Ninja.AABB#projAABB_Half()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.AABB

projAABB_Half(x, y, obj, t) → {number} Resolves Half tile collision. Parameters

2025-01-10 15:47:30
Loader#atlas()
  • References/Game Development/Phaser/Loader/Loader

atlas(key, textureURL, atlasURL, atlasData, format)

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PluginManager#remove()
  • References/Game Development/Phaser/Plugins/PluginManager

remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin

2025-01-10 15:47:30
State#resize()
  • References/Game Development/Phaser/Game States/State

resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width

2025-01-10 15:47:30
Pointer#pageX
  • References/Game Development/Phaser/Input/Pointer

pageX : number The horizontal coordinate of the Pointer relative to whole document. Source

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RenderTexture#width
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

width : number The with of the render texture Source code:

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Mouse.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] LEFT_BUTTON : number Source code:

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Pointer#movementY
  • References/Game Development/Phaser/Input/Pointer

movementY : number The vertical processed relative movement of the Pointer in pixels since last event.

2025-01-10 15:47:30
Physics.Arcade.Body#Body
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than

2025-01-10 15:47:30
Physics.P2.Body#damping
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear

2025-01-10 15:47:30