height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
play(name, frameRate, loop, killOnComplete) → {
sprite(x, y, key, frame) → {Phaser
removeAll(destroy, silent, destroyTexture) Removes
start(index) → {Phaser.Tween}
Cursor:getType Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the type of the Cursor.
pack(key, url, data, callbackContext) → {
enable(object, children) This will create an Arcade Physics body on the given game object or array of
[readonly] isCircle : boolean If true this Body is using circular collision detection
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
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