RetroFont.ALIGN_LEFT
  • References/Game Development/Phaser/Text/RetroFont

[static] ALIGN_LEFT : string Align each line of multi-line text to the left.

2025-01-10 15:47:30
Physics.Ninja.Tile#x
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

x : number The x position. Source code:

2025-01-10 15:47:30
Rectangle#y
  • References/Game Development/Phaser/Geometry/Rectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

2025-01-10 15:47:30
Button#scaleMax
  • References/Game Development/Phaser/Display/Button

scaleMax : Phaser.Point The maximum scale this Game

2025-01-10 15:47:30
love.audio.setDopplerScale
  • References/Game Development/LÖVE/love.audio

love.audio.setDopplerScale Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets a global scale factor for velocity-based

2025-01-10 15:47:30
Thread:getName
  • References/Game Development/LÖVE/love.thread/Thread

Thread:getName Available since LÖVE 0.7.0 and removed in LÖVE 0.9.0 This function is not supported in earlier or later versions. Get the name

2025-01-10 15:47:30
Group#removeChildAt()
  • References/Game Development/Phaser/Game Objects/Group

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Cache#getFrameByIndex()
  • References/Game Development/Phaser/Loader/Cache

getFrameByIndex(key, index, cache) → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#setRotation()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setRotation(min, max) → {

2025-01-10 15:47:30
Math#catmullRomInterpolation()
  • References/Game Development/Phaser/Math/Math

catmullRomInterpolation(v, k) → {number} A Catmull Rom Interpolation Method, mostly used by Phaser

2025-01-10 15:47:30