world : Phaser.Physics.P2 Local
game : Phaser.Game A reference to the currently running Game
onEnterBounds : Phaser.Signal This signal is dispatched
addBody(body) → {boolean} Add a body to the world. Parameters
width : number The with of the render texture Inherited From
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
alignTo(parent, position, offsetX, offsetY) → {Object}
<static> blendVividLight(a, b) → {integer} This blend
lerp : Phaser.Point The linear interpolation value
timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning
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