Physics.P2.FixtureList#setMaterial()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

setMaterial(material, fixtureKey) Parameters Name Type Description

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TilemapLayer#tint
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Touch#onTouchStart()
  • References/Game Development/Phaser/Input/Touch

onTouchStart(event) The internal method that handles the touchstart event from the browser. Parameters

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Input#justPressedRate
  • References/Game Development/Phaser/Input/Input

justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.

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Ellipse#setTo()
  • References/Game Development/Phaser/Geometry/Ellipse

setTo(x, y, width, height) → {Phaser.Ellipse}

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Text#transformCallback
  • References/Game Development/Phaser/Text/Text

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Bullet#transformCallback
  • References/Game Development/Phaser/Plugins/Bullet

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Rope#blendMode
  • References/Game Development/Phaser/Display/Rope

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.

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GameObjectFactory#GameObjectFactory
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing

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Ellipse#right
  • References/Game Development/Phaser/Geometry/Ellipse

right : number The x coordinate of the rightmost point of the Ellipse. Changing the right property of an Ellipse object has no

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