event : Object The DOM event that caused the change in button state. Source
getChildAt(index) → {DisplayObject}
onConstraintAdded : Phaser.Signal This signal is dispatched
onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value <
cropRect : Phaser.Rectangle The Rectangle used
enable(object, children) This will create an Arcade Physics body on the given game object or array of
frame : number Gets or sets the current frame index and updates the Texture Cache for display.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
removeChild(child) → {DisplayObject}
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