getFixtures(keys) Accessor to get either a list of specified fixtures by key or the whole fixture list Parameters
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[static] TEXT_SET9 : string Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
countDead() → {integer} Get the number of dead children in this group. Returns
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
onVolumeChange : Phaser.Signal This signal is dispatched
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
button(x, y, key, callback, c
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