frame :Rectangle The frame specifies the region of the base texture that this texture uses
setMaterial(material, fixtureKey) Parameters Name Type Description
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
remove(child, destroy, silent) → {boolean}
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
doubleTapRate : number The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
countLiving() → {integer} Get the number of living children in this group. Returns
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