alignTo(parent, position, offsetX, offsetY) → {Object}
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
fireAtPointer(pointer) → {Phaser.Bullet}
moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per
Mesh:isAttributeEnabled Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets whether a specific vertex attribute
draggable : boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no
onEndContact : Phaser.Signal This Signal is dispatched
tint : number The tint applied to the sprite. This is a hex value Inherited
x : number The x position. Source code:
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