frameRate : number The frame rate the world will be stepped at. Defaults to 1 / 60, but you can change here. Also see useElapsedTime
removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
mixin(object) Mixes in the properties of the EventTarget prototype onto another object Parameters
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
screenX : number The horizontal coordinate of the Pointer relative to the screen. Source
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