damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear
onVolumeChange : Phaser.Signal This signal is dispatched
alignTo(parent, position, offsetX, offsetY) → {Object}
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[readonly] height : integer The current Game Height in pixels. Do not modify this
reverseAngle(angleRad) → {number} Reverses an angle. Parameters
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source
alignIn(container, position, offsetX, offsetY)
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
Page 7 of 100