<static> blendAdd(a, b) → {integer} Adds the source and
isFrom : boolean Is this a from tween or a to tween? Source code:
reverseAngle(angleRad) → {number} Reverses an angle. Parameters
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
drawGroup(group, blendMode, roundPx) → {
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] usingWebAudio : boolean true if this sound is being played with Web Audio.
love.graphics.getCanvasFormats Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the available
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
Page 5 of 100