preUpdate() Automatically called by World.preUpdate. Source code:
fpsMax : number Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps). Only calculated
[readonly] children : Array.<Displa
canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
game : Phaser.Game Local reference to game.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
lineTo(x, y) → {PIXI.Graphics}
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