createFixedLayer(children) → {
[readonly] preRotation : number The previous rotation of the physics body.
alignTo(parent, position, offsetX, offsetY) → {Object}
animations : Phaser.AnimationManager
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
processPixelRGB(callback, callbackContext, x, y, width, hei
addCallbacks(context, callbacks) Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change
removeAll(destroy, silent, destroyTexture) Removes
disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
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