getRandom(startIndex, length) → {any} Returns
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
world : Phaser.Physics.P2 Local
onEndContact : Phaser.Signal Dispatched when contact
[readonly] type : number The const type of this object.
Thread:getName Available since LÖVE 0.7.0 and removed in LÖVE 0.9.0 This function is not supported in earlier or later versions. Get the name
windows : boolean Is running on windows? Source code:
getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set
grab(clear, alpha, blendMode) → {
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
Page 2 of 100