render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[static] LEFT_BUTTON : number Source code:
<constant> WEBGL : integer WebGL Renderer.
game : Phaser.Game Local reference to game.
processAxisChange(axisState) Handles changes in axis. Parameters
In(k) → {number} Elastic ease-in. Parameters
preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:
easingFunction : Function The easing function used for the Tween. Default
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