Video#render()
  • References/Game Development/Phaser/Game Objects/Video

render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if

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Rope#game
  • References/Game Development/Phaser/Display/Rope

game : Phaser.Game A reference to the currently running Game

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TilemapLayer#offsetX
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Mouse.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] LEFT_BUTTON : number Source code:

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global#WEBGL
  • References/Game Development/Phaser/Global

<constant> WEBGL : integer WebGL Renderer.

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Physics.Ninja#game
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

game : Phaser.Game Local reference to game.

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SinglePad#processAxisChange()
  • References/Game Development/Phaser/Gamepads/SinglePad

processAxisChange(axisState) Handles changes in axis. Parameters

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Easing.Elastic#In()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

In(k) → {number} Elastic ease-in. Parameters

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Camera#preUpdate()
  • References/Game Development/Phaser/Core/Camera

preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code:

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TweenData#easingFunction
  • References/Game Development/Phaser/Tweens/TweenData

easingFunction : Function The easing function used for the Tween. Default

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