RoundedRectangle#x

x : number The x coordinate of the top-left corner of the Rectangle. Source code: geom/RoundedRectangle.js (Line 31)

RoundedRectangle#y

y : number The y coordinate of the top-left corner of the Rectangle. Source code: geom/RoundedRectangle.js (Line 36)

ScaleManager#aspectRatio

[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas. Source code: core/ScaleManager.js (Line 349)

ScaleManager#boundingParent

[readonly] boundingParent :DOMElement The DOM element that is considered the Parent bounding element, if any. This null if parentIsWindow is true or if fullscreen mode is entered and fullScreenTarget is specified.It will also be null if there is no game canvas or if the game canvas has no parent. Source code: core/ScaleManager.js (Line 2091)

ScaleManager#bounds

[readonly] bounds : Phaser.Rectangle The bounds of the scaled game. The x/y will match the offset of the canvas element and the width/height the scaled width and height. Source code: core/ScaleManager.js (Line 342)

ScaleManager#enterIncorrectOrientation

enterIncorrectOrientation : Phaser.Signal This signal is dispatched when the browser enters an incorrect orientation, as defined by forceOrientation. This is signaled from preUpdate (or pauseUpdate) even when the game is paused. Source code: core/ScaleManager.js (Line 211)

ScaleManager#forceOrientation()

forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This enables generation of incorrect orientation signals and affects resizing but does not otherwise rotate or lock the orientation. Orientation checks are performed via the Screen Orientation API, if available in browser. This means it will check your monitororientation on desktop, or your device orientation on mobile, rather than comparing actual game dimensions. If you need to check theviewport d

ScaleManager#fullScreenScaleMode

fullScreenScaleMode : integer The scaling method used by the ScaleManager when in fullscreen. See scaleMode for the different modes allowed. Source code: core/ScaleManager.js (Line 2183)

ScaleManager#fullScreenTarget

fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.The target element must have the correct CSS styling and contain the Display canvas. The elements style will be modified (ie. the width and height might be set to 100%)but it will not be added to, removed from, or repositioned within the DOM.An attempt is made to restore relevant style changes when fullscreen mode is left. For pre-2.2.0 behavior set game.scale.fullScree

ScaleManager#grid

grid : Phaser.FlexGrid EXPERIMENTAL: A responsive grid on which you can align game objects. Source code: core/ScaleManager.js (Line 69)