onLoop : Phaser.Signal The onLoop event is dispatched when this sound loops during playback. Source code: sound/Sound.js (Line 240)
onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/Sound.js (Line 255)
onMute : Phaser.Signal The onMute event is dispatched when this sound is muted. Source code: sound/Sound.js (Line 250)
onPause : Phaser.Signal The onPause event is dispatched when this sound is paused. Source code: sound/Sound.js (Line 230)
onPlay : Phaser.Signal The onPlay event is dispatched each time this sound is played. Source code: sound/Sound.js (Line 225)
onResume : Phaser.Signal The onResume event is dispatched when this sound is resumed from a paused state. Source code: sound/Sound.js (Line 235)
onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)
override : boolean if true when you play this sound it will always start from the beginning. Source code: sound/Sound.js (Line 138)
pause() Pauses the sound. Source code: sound/Sound.js (Line 763)
paused : boolean true if the sound is paused, otherwise false. Source code: sound/Sound.js (Line 99)
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