game : Phaser.Game A reference to the currently running game. Source code: core/StateManager.js (Line 22)
getCurrentState() → {Phaser.State} Gets the current State. Returns Phaser.State - Source code: core/StateManager.js (Line 569)
onCreateCallback : Function This is called when the state preload has finished and creation begins. Source code: core/StateManager.js (Line 100)
onInitCallback : Function This is called when the state is set as the active state. Source code: core/StateManager.js (Line 88)
onLoadRenderCallback : Function This is called when the State is rendered during the preload phase. Source code: core/StateManager.js (Line 136)
onLoadUpdateCallback : Function This is called when the State is updated during the preload phase. Source code: core/StateManager.js (Line 130)
onPausedCallback : Function This is called when the game is paused. Source code: core/StateManager.js (Line 142)
onPauseUpdateCallback : Function This is called every frame while the game is paused. Source code: core/StateManager.js (Line 154)
onPreloadCallback : Function This is called when the state starts to load assets. Source code: core/StateManager.js (Line 94)
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects have had their final properties adjusted. Source code: core/StateManager.js (Line 124)
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