Text#clearColors()

clearColors() → {Phaser.Text} Clears any text fill or stroke colors that were set by addColor or addStrokeColor. Returns Phaser.Text - This Text instance. Source code: gameobjects/Text.js (Line 797)

Text#clearFontValues()

clearFontValues() → {Phaser.Text} Clears any text styles or weights font that were set by addFontStyle or addFontWeight. Returns Phaser.Text - This Text instance. Source code: gameobjects/Text.js (Line 813)

Text#colors

colors :array An array of the color values as specified by addColor. Source code: gameobjects/Text.js (Line 96)

Text#contains()

contains(child) → {Boolean} Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself. Parameters Name Type Description child DisplayObject - Returns Boolean - Inherited From PIXI.DisplayObjectContainer#contains Source code: pixi/display/DisplayObjectContainer.js (Line 449)

Text#context

context :HTMLCanvasElement The context of the canvas element that the text is rendered to. Source code: gameobjects/Text.js (Line 91)

Text#crop()

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting a crop rectangle modifies the core texture frame. The Game Object width and height properties will be adjusted accordingly. Cropping takes place from the top-left and can be modified in real-time either by providing an updated rectangle object to this method,or by modifying cropRect property directly and then calling updateCrop. The rectangle object given to this method can be either a Phaser.R

Text#cropRect

cropRect : Phaser.Rectangle The Rectangle used to crop the texture this Game Object uses.Set this property via crop.If you modify this property directly you must call updateCrop in order to have the change take effect. Inherited From Phaser.Component.Crop#cropRect Source code: gameobjects/components/Crop.js (Line 24)

Text#cssFont

cssFont : string Change the font used. This is equivalent of the font property specified to setStyle, exceptthat unlike using setStyle this will not change any current font fill/color settings. The CSS font string can also be individually altered with the font, fontSize, fontWeight, fontStyle, and fontVariant properties. Source code: gameobjects/Text.js (Line 1682)

Text#damage

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero then the kill method is called. Inherited From Phaser.Component.Health#damage Source code: gameobjects/components/Health.js (Line 46)

Text#data

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be used by your own code, orby Phaser Plugins, to store data that needs to be associated with the Game Object,without polluting the Game Object directly. Inherited From Phaser.Component.Core#data Default Value {} Source code: gameobjects/components/Core.js (Line 160)