Tilemap.CSV

[static] CSV : number Source code: tilemap/Tilemap.js (Line 176)

Tilemap.EAST

[static] EAST : number Source code: tilemap/Tilemap.js (Line 194)

Tilemap.NORTH

[static] NORTH : number Source code: tilemap/Tilemap.js (Line 188)

Tilemap.SOUTH

[static] SOUTH : number Source code: tilemap/Tilemap.js (Line 200)

Tilemap.TILED_JSON

[static] TILED_JSON : number Source code: tilemap/Tilemap.js (Line 182)

Tilemap.WEST

[static] WEST : number Source code: tilemap/Tilemap.js (Line 206)

TilemapLayer#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

TilemapLayer#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

TilemapLayer#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t

TilemapLayer#alignTo()

alignTo(parent, position, offsetX, offsetY) → {Object} Aligns this Game Object to the side of another Game Object, or Rectangle, known as the'parent', in one of 11 possible positions. The parent must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t