TilingSprite#shader

shader : PIXI.AbstractFilter The shader that will be used to render this Sprite.Set to null to remove a current shader. Inherited From PIXI.Sprite#shader Default Value null Source code: pixi/display/Sprite.js (Line 93)

TilingSprite#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

TilingSprite#texture

texture : PIXI.Texture The texture that the sprite is using Inherited From PIXI.Sprite#texture Source code: pixi/display/Sprite.js (Line 28)

TilingSprite#textureDebug

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visuallydebug the texture being used. Source code: pixi/extras/TilingSprite.js (Line 77)

TilingSprite#tilePattern

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL). Source code: pixi/extras/TilingSprite.js (Line 111)

TilingSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Source code: pixi/extras/TilingSprite.js (Line 51)

TilingSprite#tileScale

tileScale :Point The scaling of the image that is being tiled Source code: pixi/extras/TilingSprite.js (Line 35)

TilingSprite#tileScaleOffset

tileScaleOffset :Point A point that represents the scale of the texture object Source code: pixi/extras/TilingSprite.js (Line 43)

TilingSprite#TilingSprite

new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters Name Type Description texture PIXI.Texture the texture of the tiling sprite width Number the width of the tiling sprite height Number the height of the tiling sprite Source code: pixi/extras/TilingSprite.js (Line 5)

TilingSprite#tilingTexture

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Source code: pixi/extras/TilingSprite.js (Line 103)