[static] MINUTE : integer Number of milliseconds in a minute. Source code: time/Timer.js (Line 161)
[static] QUARTER : integer Number of milliseconds in a quarter of a second. Source code: time/Timer.js (Line 182)
[static] SECOND : integer Number of milliseconds in a second. Source code: time/Timer.js (Line 168)
args Properties: Name Type Description arguments Array.<any> Additional arguments to be passed to the callback. Source code: time/TimerEvent.js (Line 70)
callback : Function The callback that will be called when the TimerEvent occurs. Source code: time/TimerEvent.js (Line 60)
callbackContext : Object The context in which the callback will be called. Source code: time/TimerEvent.js (Line 65)
delay : number The delay in ms at which this TimerEvent fires. Source code: time/TimerEvent.js (Line 40)
loop : boolean True if this TimerEvent loops, otherwise false. Source code: time/TimerEvent.js (Line 55)
repeatCount : number If this TimerEvent repeats it will do so this many times. Source code: time/TimerEvent.js (Line 50)
tick : number The tick is the next game clock time that this event will fire at. Source code: time/TimerEvent.js (Line 45)
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