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Timer.MINUTE

[static] MINUTE : integer Number of milliseconds in a minute. Source code: time/Timer.js (Line 161)

Timer.QUARTER

[static] QUARTER : integer Number of milliseconds in a quarter of a second. Source code: time/Timer.js (Line 182)

Timer.SECOND

[static] SECOND : integer Number of milliseconds in a second. Source code: time/Timer.js (Line 168)

TimerEvent#args

args Properties: Name Type Description arguments Array.<any> Additional arguments to be passed to the callback. Source code: time/TimerEvent.js (Line 70)

TimerEvent#callback

callback : Function The callback that will be called when the TimerEvent occurs. Source code: time/TimerEvent.js (Line 60)

TimerEvent#callbackContext

callbackContext : Object The context in which the callback will be called. Source code: time/TimerEvent.js (Line 65)

TimerEvent#delay

delay : number The delay in ms at which this TimerEvent fires. Source code: time/TimerEvent.js (Line 40)

TimerEvent#loop

loop : boolean True if this TimerEvent loops, otherwise false. Source code: time/TimerEvent.js (Line 55)

TimerEvent#repeatCount

repeatCount : number If this TimerEvent repeats it will do so this many times. Source code: time/TimerEvent.js (Line 50)

TimerEvent#tick

tick : number The tick is the next game clock time that this event will fire at. Source code: time/TimerEvent.js (Line 45)

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