WebGLFilterManager#pushFilter()

pushFilter(filterBlock) Applies the filter and adds it to the current filter stack. Parameters Name Type Description filterBlock Object the filter that will be pushed to the current filter stack Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 62)

WebGLFilterManager#setContext()

setContext(gl) Initialises the context and the properties. Parameters Name Type Description gl WebGLContext the current WebGL drawing context Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 32)

WebGLFilterManager#WebGLFilterManager

new WebGLFilterManager() Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 5)

WebGLRenderer#autoResize

autoResize : boolean Whether the render view should be resized automatically Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 53)

WebGLRenderer#blendModeManager

blendModeManager : PIXI.WebGLBlendModeManager Manages the blendModes Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 167)

WebGLRenderer#clearBeforeRender

clearBeforeRender : boolean This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If true:If the Stage is NOT transparent, Pixi will clear to alpha (0, 0, 0, 0).If the Stage is transparent, Pixi will clear to the target Stage's background color.Disable this by setting this to false. For example: if your game has a canvas filling background image, you often don't need this set. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 69)

WebGLRenderer#destroy()

destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 398)

WebGLRenderer#filterManager

filterManager : PIXI.WebGLFilterManager Manages the filters Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 153)

WebGLRenderer#game

game :PhaserGame Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 20)

WebGLRenderer#height

height : number The height of the canvas view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 89)