ParticleSystem:getTangentialAcceleration

ParticleSystem:getTangentialAcceleration Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the tangential acceleration (acceleration perpendicular to the particle's direction). Function Synopsis min, max = ParticleSystem:getTangentialAcceleration( ) Arguments Nothing. Returns number min The minimum acceleration. number max The maximum acceleration. See Also ParticleSystem ParticleSystem:setTangentialAcceleration

ParticleSystem:getTexture

ParticleSystem:getTexture Available since LÖVE 0.9.1 It has been renamed from ParticleSystem:getImage. Gets the texture (Image or Canvas) used for the particles. Function Synopsis texture = ParticleSystem:getTexture( ) Arguments None. Returns Texture texture The Image or Canvas used for the particles. See Also ParticleSystem ParticleSystem:setTexture

ParticleSystem:getX

ParticleSystem:getX Removed in LÖVE 0.9.0 Use ParticleSystem:getPosition. Gets the x-coordinate of the particle emitter's position. Function Synopsis x = ParticleSystem:getX( ) Arguments None. Returns number x Position along x-axis. See Also ParticleSystem

ParticleSystem:getY

ParticleSystem:getY Removed in LÖVE 0.9.0 Use ParticleSystem:getPosition. Gets the y-coordinate of the particle emitter's position. Function Synopsis y = ParticleSystem:getY( ) Arguments None. Returns number y Position along y-axis. See Also ParticleSystem

ParticleSystem:hasRelativeRotation

ParticleSystem:hasRelativeRotation Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets whether particle angles and rotations are relative to their velocities. If enabled, particles are aligned to the angle of their velocities and rotate relative to that angle. Function Synopsis relative = ParticleSystem:hasRelativeRotation( ) Arguments None. Returns boolean enable True if relative particle rotation is enabled, false if it's disabled. See Also ParticleSy

ParticleSystem:isActive

ParticleSystem:isActive Checks whether the particle system is actively emitting particles. Function Synopsis active = ParticleSystem:isActive( ) Arguments None. Returns boolean active True if system is active, false otherwise. See Also ParticleSystem ParticleSystem:isPaused ParticleSystem:isStopped

ParticleSystem:isEmpty

ParticleSystem:isEmpty Removed in LÖVE 0.9.0 Use ParticleSystem:getCount and ParticleSystem:getBufferSize. Checks whether the particle system is empty of particles. Function Synopsis empty = ParticleSystem:isEmpty( ) Arguments None. Returns boolean empty True if there are no live particles, false otherwise. See Also ParticleSystem

ParticleSystem:isFull

ParticleSystem:isFull Removed in LÖVE 0.9.0 Use ParticleSystem:getCount and ParticleSystem:getBufferSize. Checks whether the particle system is full of particles. Function Synopsis full = ParticleSystem:isFull( ) Arguments None. Returns boolean full True if no more particles can be added, false otherwise. See Also ParticleSystem

ParticleSystem:isPaused

ParticleSystem:isPaused Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks whether the particle system is paused. Function Synopsis paused = ParticleSystem:isPaused( ) Arguments None. Returns boolean paused True if system is paused, false otherwise. See Also ParticleSystem ParticleSystem:isActive ParticleSystem:isStopped

ParticleSystem:isStopped

ParticleSystem:isStopped Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks whether the particle system is stopped. Function Synopsis stopped = ParticleSystem:isStopped( ) Arguments None. Returns boolean stopped True if system is stopped, false otherwise. See Also ParticleSystem ParticleSystem:isActive ParticleSystem:isPaused