SpriteBatch:setq
Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE 0.9.0 It has been merged into SpriteBatch:set. Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq. Function Synopsis SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky ) Arguments number id The identifier of the sprite that will be changed. Quad quad The quad used on the image of the batch. number x The position to draw