Texture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source code: pixi/textures/Texture.js (Line 79)

Texture#height

height : number The height of the Texture in pixels. Source code: pixi/textures/Texture.js (Line 120)

Texture#frame

frame :Rectangle The frame specifies the region of the base texture that this texture uses Source code: pixi/textures/Texture.js (Line 55)

Texture#destroy()

destroy(destroyBase) Destroys this texture Parameters Name Type Description destroyBase Boolean Whether to destroy the base texture as well Source code: pixi/textures/Texture.js (Line 165)

Texture#crop

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases) Source code: pixi/textures/Texture.js (Line 128)

Texture#baseTexture

baseTexture : PIXI.BaseTexture The base texture that this texture uses. Source code: pixi/textures/Texture.js (Line 47)

Text#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

Text#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)

Text#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Text#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)