lua_Integer typedef ... lua_Integer; The type of integers in Lua. By default this type is long long, (usually
luaL_prepbuffsize[-?, +?, m] char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz); Returns an address
3.4.10 – Function Calls A function call in Lua has the following syntax: functioncall ::= prefixexp args In a function call, first prefixexp
debug.debug () Enters an interactive mode with the user, running each string that the user enters. Using simple commands and other debug facilities, the user can inspect global
3.3.5 – For Statement The for statement has two forms: one numerical and one generic. The numerical for loop repeats a block of code while a control variable runs through
luaL_addchar[-?, +?, m] void luaL_addchar (luaL_Buffer *B, char c); Adds the byte c
lua_setmetatable[-1, +0, –] void lua_setmetatable (lua_State *L, int index); Pops a table from the stack
lua_pushvalue[-0, +1, –] void lua_pushvalue (lua_State *L, int index); Pushes a copy of the element at
math.random ([m [, n]]) When called without arguments, returns a pseudo-random float with uniform distribution in the range [0,1). When called with two integers m
string.lower (s)
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