love.audio

Provides an interface to output sound to the user's speakers.

Types

Source A Source represents audio you can play back.

Functions

love.audio.getDistanceModel Returns the distance attenuation model. 0.8.0
love.audio.getDopplerScale Gets the global scale factor for doppler effects. 0.9.2
love.audio.getNumSources Gets the current number of simultaneously playing sources. 0.9.0
love.audio.getOrientation Returns the orientation of the listener.
love.audio.getPosition Returns the position of the listener.
love.audio.getSourceCount Gets the current number of simultaneously playing sources. 0.9.0
love.audio.getVelocity Returns the velocity of the listener.
love.audio.getVolume Returns the master volume.
love.audio.newSource Creates a new Source from a file, SoundData, or Decoder.
love.audio.pause Pauses all audio.
love.audio.play Plays the specified Source.
love.audio.resume Resumes all audio.
love.audio.rewind Rewinds all playing audio.
love.audio.setDistanceModel Sets the distance attenuation model. 0.8.0
love.audio.setDopplerScale Sets a global scale factor for doppler effects. 0.9.2
love.audio.setOrientation Sets the orientation of the listener.
love.audio.setPosition Sets the position of the listener.
love.audio.setVelocity Sets the velocity of the listener.
love.audio.setVolume Sets the master volume.
love.audio.stop Stops currently played sources.

Enums

DistanceModel The different distance models. 0.8.0
SourceType Types of audio sources.
TimeUnit Units that represent time. 0.8.0

See Also

love.audio.getOrientation
  • References/Game Development/LÖVE/love.audio

love.audio.getOrientation Returns the orientation of the listener. Function Synopsis

2025-01-10 15:47:30
Source:isStatic
  • References/Game Development/LÖVE/love.audio/Source

Source:isStatic Available since LÖVE 0.7.0 and removed in LÖVE 0.10.0 It has been replaced by

2025-01-10 15:47:30
Source:clone
  • References/Game Development/LÖVE/love.audio/Source

Source:clone Available since LÖVE 0.9.1 This function is not supported in earlier versions. Creates an identical copy of the Source in the stopped

2025-01-10 15:47:30
Source:tell
  • References/Game Development/LÖVE/love.audio/Source

Source:tell Available since LÖVE 0.8.0 This function is not supported in earlier versions. Gets the currently playing position of the Source

2025-01-10 15:47:30
Source:getDistance
  • References/Game Development/LÖVE/love.audio/Source

Source:getDistance Available since LÖVE 0.8.0 This function is not supported in earlier versions. Removed in LÖVE

2025-01-10 15:47:30
love.audio.setPosition
  • References/Game Development/LÖVE/love.audio

love.audio.setPosition Sets the position of the listener, which determines how sounds play. Function Synopsis

2025-01-10 15:47:30
Source:setPitch
  • References/Game Development/LÖVE/love.audio/Source

Source:setPitch Sets the pitch of the Source. Function Synopsis

2025-01-10 15:47:30
love.audio.getDistanceModel
  • References/Game Development/LÖVE/love.audio

love.audio.getDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns the distance attenuation

2025-01-10 15:47:30
Source:setRolloff
  • References/Game Development/LÖVE/love.audio/Source

Source:setRolloff Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the rolloff factor which affects the strength

2025-01-10 15:47:30
love.audio.setVolume
  • References/Game Development/LÖVE/love.audio

love.audio.setVolume Sets the master volume. Function Synopsis love

2025-01-10 15:47:30