Font

Defines the shape of characters that can be drawn onto the screen.

Constructors

love.graphics.newFont Creates a new Font.
love.graphics.newImageFont Creates a new Font by loading a specifically formatted image. 0.2.0

Functions

Font:getAscent Gets the ascent of the Font in pixels. 0.9.0
Font:getBaseline Gets the baseline of the Font in pixels. 0.9.0
Font:getDescent Gets the descent of the Font in pixels. 0.9.0
Font:getFilter Gets the filter mode for a font. 0.9.0
Font:getHeight Gets the height of the Font in pixels.
Font:getLineHeight Gets the line height.
Font:getWidth Determines the horizontal size a line of text needs.
Font:getWrap Gets formatting information for text, given a wrap limit. 0.7.0
Font:hasGlyphs Gets whether the Font can render a character or string. 0.9.0
Font:setFallbacks Sets other Fonts to use if this Font doesn't have a specific character. 0.10.0
Font:setFilter Sets the filter mode for a font. 0.9.0
Font:setLineHeight Sets the line height.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

See Also


Font:getLineHeight
  • References/Game Development/LÖVE/love.graphics/Font

Font:getLineHeight Gets the line height. This will be the value previously set by

2025-01-10 15:47:30
Font:setLineHeight
  • References/Game Development/LÖVE/love.graphics/Font

Font:setLineHeight Sets the line height. When rendering the font in lines the actual height will be determined by the line height multiplied by the height of the font. The default is 1

2025-01-10 15:47:30