Body

Bodies are objects with velocity and position.

Constructors

love.physics.newBody Creates a new body.

Functions

Body:applyAngularImpulse Applies an angular impulse to a body. 0.8.0
Body:applyForce Apply force to a Body.
Body:applyImpulse Applies an impulse to a body. 0.8.0
Body:applyLinearImpulse Applies an impulse to a body. 0.8.0
Body:applyTorque Apply torque to a body.
Body:destroy Explicitly destroys the Body.
Body:getAllowSleeping Return whether a body is allowed to sleep. 0.7.0 0.8.0
Body:getAngle Get the angle of the body.
Body:getAngularDamping Gets the Angular damping of the Body.
Body:getAngularVelocity Get the angular velocity of the Body.
Body:getContactList Gets a list of all Contacts attached to the Body. 0.9.2
Body:getFixtureList Returns a table with all fixtures. 0.8.0
Body:getGravityScale Returns the gravity scale factor. 0.8.0
Body:getInertia Gets the rotational inertia of the body.
Body:getJointList Returns a table containing the Joints attached to this Body. 0.9.2
Body:getLinearDamping Gets the linear damping of the Body.
Body:getLinearVelocity Gets the linear velocity of the Body from its center of mass.
Body:getLinearVelocityFromLocalPoint Get the linear velocity of a point on the body.
Body:getLinearVelocityFromWorldPoint Get the linear velocity of a point on the body.
Body:getLocalCenter Get the center of mass position in local coordinates.
Body:getLocalPoint Transform a point from world coordinates to local coordinates.
Body:getLocalVector Transform a vector from world coordinates to local coordinates.
Body:getMass Get the mass of the body.
Body:getMassData Returns the mass, its center, and the rotational inertia. 0.8.0
Body:getPosition Get the position of the body.
Body:getType Returns the type of the body. 0.8.0
Body:getUserData Returns the Lua value associated with this Body. 0.9.1
Body:getWorld Gets the World the body lives in. 0.9.2
Body:getWorldCenter Get the center of mass position in world coordinates.
Body:getWorldPoint Transform a point from local coordinates to world coordinates.
Body:getWorldPoints Transforms multiple points from local coordinates to world coordinates. 0.8.0
Body:getWorldVector Transform a vector from local coordinates to world coordinates.
Body:getX Get the x position of the body in world coordinates.
Body:getY Get the y position of the body in world coordinates.
Body:isActive Returns whether the body is actively used in the simulation. 0.8.0
Body:isAwake Returns the sleep status of the body. 0.8.0
Body:isBullet Get the bullet status of a body.
Body:isDestroyed Gets whether the Body is destroyed. 0.9.2
Body:isDynamic Get the dynamic status of the body. 0.8.0
Body:isFixedRotation Returns whether the body rotation is locked. 0.8.0
Body:isFrozen Get the frozen status of the body. 0.8.0
Body:isSleeping Get the sleeping status of a body. 0.8.0
Body:isSleepingAllowed Returns the sleeping behaviour of the body. 0.8.0
Body:isStatic Get the static status of the body. 0.8.0
Body:putToSleep Put the body to sleep. 0.8.0
Body:resetMassData Resets the mass of the body. 0.8.0
Body:setActive Sets whether the body is active in the world. 0.8.0
Body:setAllowSleeping Set the sleep behaviour of a body. 0.8.0
Body:setAngle Set the angle of the body.
Body:setAngularDamping Sets the angular damping of a Body
Body:setAngularVelocity Sets the angular velocity of a Body.
Body:setAwake Wakes the body up or puts it to sleep. 0.8.0
Body:setBullet Set the bullet status of a body.
Body:setFixedRotation Set whether a body has fixed rotation.
Body:setGravityScale Sets a new gravity scale factor for the body. 0.8.0
Body:setInertia Set the inertia of a body.
Body:setLinearDamping Sets the linear damping of a Body.
Body:setLinearVelocity Sets a new linear velocity for the Body.
Body:setMass Sets the mass properties directly.
Body:setMassData Overrides the calculated mass data. 0.8.0
Body:setMassFromShapes Sets mass properties from attatched shapes. 0.8.0
Body:setPosition Set the position of the body.
Body:setSleepingAllowed Sets the sleeping behaviour of the body. 0.8.0
Body:setType Sets a new body type. 0.8.0
Body:setUserData Associates a Lua value with the Body. 0.9.1
Body:setX Set the x position of the body.
Body:setY Set the y position of the body.
Body:wakeUp Wake up a sleeping body. 0.8.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

BodyType The types of a Body.

Supertypes

See Also


Body:getAngularVelocity

Body:getAngularVelocity Get the angular velocity of the Body. The angular velocity is the rate of change of angle over time. It is changed in

2017-03-21 15:40:56
Body:getWorldPoint

Body:getWorldPoint Transform a point from local coordinates to world coordinates. Function Synopsis

2017-03-21 15:41:07
Body:getInertia

Body:getInertia Gets the rotational inertia of the body. The rotational inertia is how hard is it to make the body spin. It is set with the 4th argument to

2017-03-21 15:40:58
Body:getLocalCenter

Body:getLocalCenter Get the center of mass position in local coordinates. Use

2017-03-21 15:41:00
Body:setAllowSleeping

Body:setAllowSleeping Removed in LÖVE 0.8.0 It has been replaced by

2017-03-21 15:41:21
Body:setAngularVelocity

Body:setAngularVelocity Sets the angular velocity of a Body. The angular velocity is the rate of change of angle over time. This function will not accumulate

2017-03-21 15:41:24
Body:isFrozen

Body:isFrozen Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the frozen status of the body. A body

2017-03-21 15:41:15
Body:getJointList

Body:getJointList Available since LÖVE 0.9.2 This method is not supported in earlier versions. Returns a table containing the Joints attached

2017-03-21 15:40:58
Body:setMass

Body:setMass Sets a new body mass. Function Available since LÖVE 0.8.0 This variant is not supported in earlier versions

2017-03-21 15:41:30
Body:setX

Body:setX Set the x position of the body. This function cannot wake up the body. Function Synopsis

2017-03-21 15:41:36