Weapon#bulletFrameRandom
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally

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punycode.version
  • References/JavaScript/Node.js/Punycode

punycode.version A string representing the current Punycode.js version number.

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cache
  • References/Ruby on Rails/Rails/Classes/ActionController/ActionController::Caching

cache(key, options = {}, &block) Instance Protected methods Convenience

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truncate
  • References/Ruby on Rails/Ruby/Classes/Rational

rat.truncate â integerrat.truncate(precision=0) â rational Instance Public methods

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Validation::getDefaultMessage
  • References/PHP/Phalcon/Validation

public getDefaultMessage (mixed $type) Get default message for validator type

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new
  • References/Ruby on Rails/Ruby/Classes/Biff

new(filename, interval) Class Public methods

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User::cant()
  • References/PHP/Laravel/Foundation/Auth

bool cant(string $ability, array|mixed $arguments = array()) Determine

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background_eval_proc 2
  • References/Ruby on Rails/Ruby/Classes/MultiTkIp

background_eval_proc(*args) Instance Public methods Alias for:

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Tilemap#random()
  • References/Game Development/Phaser/Tilemaps/Tilemap

random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters

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[]=
  • References/Ruby on Rails/Ruby/Classes/WIN32OLE

WIN32OLE[a1, a2, ...]=val Instance Public methods Sets the value to

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