NOTE: VibrationIOS is being deprecated. Use Vibration instead.

The Vibration API is exposed at VibrationIOS.vibrate(). On iOS, calling this function will trigger a one second vibration. The vibration is asynchronous so this method will return immediately.

There will be no effect on devices that do not support Vibration, eg. the iOS simulator.

Vibration patterns are currently unsupported.

Methods

static vibrate()

@deprecated

Examples

'use strict';

var React = require('react');
var ReactNative = require('react-native');
var {
  StyleSheet,
  View,
  Text,
  TouchableHighlight,
  VibrationIOS
} = ReactNative;

exports.framework = 'React';
exports.title = 'VibrationIOS';
exports.description = 'Vibration API for iOS';
exports.examples = [{
  title: 'VibrationIOS.vibrate()',
  render() {
    return (
      <TouchableHighlight
        style={styles.wrapper}
        onPress={() => VibrationIOS.vibrate()}>
        <View style={styles.button}>
          <Text>Vibrate</Text>
        </View>
      </TouchableHighlight>
    );
  },
}];

var styles = StyleSheet.create({
  wrapper: {
    borderRadius: 5,
    marginBottom: 5,
  },
  button: {
    backgroundColor: '#eeeeee',
    padding: 10,
  },
});
Animated.parallel()

static parallel(animations, config?) Starts an array of animations all at

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AppRegistry.getAppKeys()

static getAppKeys()

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Animated#removeAllListeners()

removeAllListeners()

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Vibration.vibrate()

static vibrate(pattern, repeat)

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AsyncStorage.multiSet()

static multiSet(keyValuePairs, callback?) multiSet and multiMerge take arrays

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Animated#flattenOffset()

flattenOffset() Merges the offset value into the base value and resets the offset to zero. The final output

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PushNotificationIOS.presentLocalNotification()

static presentLocalNotification(details) Schedules the localNotification

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NativeMethodsMixin.measureInWindow()

static measureInWindow(callback) Determines the location of the given view

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Animated.modulo()

static modulo(a, modulus) Creates a new Animated value that is the (non-negative)

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AppRegistry.registerRunnable()

static registerRunnable(appKey, func)

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