Socket#id:String A unique identifier for the socket session, that comes from the underlying Client.
Socket#leave(name:String[, fn:Function]):Socket Removes the socket from room, and fires optionally a callback fn with
Socket#to(room:String):Socket
Client The Client class represents an incoming transport (engine.io) connection. A Client can be associated with many
Socket#in(room:String):Socket Sets a modifier for a subsequent event emission that the event will only be broadcasted to sockets that
Namespace#connected:Object Hash of Socket objects that are connected to this namespace indexed by id.
Server#onconnection(socket:engine#Socket):Server Advanced use only. Creates a new socket.io client from the incoming engine.io
Socket#join(name:String[, fn:Function]):Socket Adds the socket to the room, and fires optionally a callback fn with
Namespace#use(fn:Function):Namespace Registers a middleware, which is a function that gets executed for every incoming Socket and
Socket#client:Client A reference to the underlying Client object.
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