Socket#in(room:String):Socket Sets a modifier for a subsequent event emission that the event will only be broadcasted to sockets that
Socket#request:Request A getter proxy that returns the reference to the request that originated the underlying engine.io Client
Socket#to(room:String):Socket
Socket#id:String A unique identifier for the socket session, that comes from the underlying Client.
Socket#leave(name:String[, fn:Function]):Socket Removes the socket from room, and fires optionally a callback fn with
Namespace#connected:Object Hash of Socket objects that are connected to this namespace indexed by id.
Socket#client:Client A reference to the underlying Client object.
Client#conn A reference to the underlying engine.io Socket connection.
Server#onconnection(socket:engine#Socket):Server Advanced use only. Creates a new socket.io client from the incoming engine.io
Socket#join(name:String[, fn:Function]):Socket Adds the socket to the room, and fires optionally a callback fn with
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