Socket#leave(name:String[, fn:Function]):Socket Removes the socket from room, and fires optionally a callback fn with
Socket A Socket is the fundamental class for interacting with browser clients. A Socket belongs to a certain Namespace
Socket#to(room:String):Socket
Socket#id:String A unique identifier for the socket session, that comes from the underlying Client.
Socket#in(room:String):Socket Sets a modifier for a subsequent event emission that the event will only be broadcasted to sockets that
Namespace#use(fn:Function):Namespace Registers a middleware, which is a function that gets executed for every incoming Socket and
Server#onconnection(socket:engine#Socket):Server Advanced use only. Creates a new socket.io client from the incoming engine.io
Socket#join(name:String[, fn:Function]):Socket Adds the socket to the room, and fires optionally a callback fn with
Client#conn A reference to the underlying engine.io Socket connection.
Socket#client:Client A reference to the underlying Client object.
Page 3 of 4