love.filesystem.mount
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Mounts a zip file or folder in the game's save directory for reading.
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint )
Arguments
string archive- The folder or zip file in the game's save directory to mount.
string mountpoint- The new path the archive will be mounted to.
Returns
boolean success- True if the archive was successfully mounted, false otherwise.
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint, appendToPath )
Arguments
string archive- The folder or zip file in the game's save directory to mount.
string mountpoint- The new path the archive will be mounted to.
boolean appendToPath (false)- Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
Returns
boolean success- True if the archive was successfully mounted, false otherwise.
Examples
Mount a zip file.
-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.
love.filesystem.mount("content.zip", "content")
assert(love.filesystem.exists("content/myimage.png"))
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