Mesh:attachAttribute
Available since LÖVE 0.10.0
This function is not supported in earlier versions.
Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.
Function
Synopsis
Mesh:attachAttribute( name, mesh )
Arguments
string name
- The name of the vertex attribute to attach.
Mesh mesh
- The Mesh to get the vertex attribute from.
Returns
Nothing.
Notes
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
.
Custom named attributes can be accessed in a vertex shader by declaring them as attribute vec4 MyCustomAttributeName;
at the top-level of the vertex shader code. The name must match what was specified in the Mesh's vertex format and in the name
argument of Mesh:attachAttribute.
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