Joystick:setVibration
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Sets the vibration motor speeds on a Joystick with rumble support. Most common gamepads have this functionality, although not all drivers give proper support. Use Joystick:isVibrationSupported to check.
Function
Synopsis
success = Joystick:setVibration( left, right )
Arguments
number left
- Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
- Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
Returns
boolean success
- True if the vibration was successfully applied, false if not.
Function
Disables vibration.
Synopsis
success = Joystick:setVibration( )
Arguments
None.
Returns
boolean success
- True if the vibration was successfully disabled, false if not.
Function
Available since LÖVE 0.9.2
This variant is not supported in earlier versions.
Synopsis
success = Joystick:setVibration( left, right, duration )
Arguments
number left
- Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
- Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
number duration (-1)
- The duration of the vibration in seconds. A negative value means infinite duration.
Returns
boolean success
- True if the vibration was successfully applied, false if not.
Notes
If the Joystick only has a single vibration motor, it will still work but it will use the largest value of the left and right parameters.
The Xbox 360 controller on Mac OS X only has support for vibration if a modified version of the Tattiebogle driver is used.
The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.
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