love.math.newBezierCurve
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Creates a new BezierCurve object.
The number of vertices in the control polygon determines the degree of the curve, e.g. three vertices define a quadratic (degree 2) Bézier curve, four vertices define a cubic (degree 3) Bézier curve, etc.
Function
Synopsis
curve = love.math.newBezierCurve( vertices )
Arguments
table vertices
- The vertices of the control polygon as a table in the form of
{x1, y1, x2, y2, x3, y3, ...}
.
Returns
BezierCurve curve
- A Bézier curve object.
Function
Synopsis
curve = love.math.newBezierCurve( x1, y1, x2, y2, x3, y3, ... )
Arguments
number x1
- The position of the first vertex of the control polygon on the x-axis.
number y1
- The position of the first vertex of the control polygon on the y-axis.
number x2
- The position of the second vertex of the control polygon on the x-axis.
number y2
- The position of the second vertex of the control polygon on the y-axis.
number x3
- The position of the third vertex of the control polygon on the x-axis.
number y3
- The position of the third vertex of the control polygon on the y-axis.
Returns
BezierCurve curve
- A Bézier curve object.
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