love.joystickpressed
Called when a joystick button is pressed.
Function
Available since LÖVE 0.9.0
This variant is not supported in earlier versions.
Synopsis
love.joystickpressed( joystick, button )
Arguments
Joystick joystick- The joystick object.
number button- The button number.
Returns
Nothing.
Examples
Use getPosition to help draw a custom mouse image
function love.joystickpressed(joystick,button)
player:jumping()
end
--inside playerClass
function player:jumping()
if joyStick:isGamepadDown('a') then
if self.jump then
self.speedY = self.jumpSpeed
self.jump = false
end
end
end Function
Removed in LÖVE 0.9.0
This variant is not supported in that and later versions.
Synopsis
love.joystickpressed( joystick, button )
Arguments
number joystick- The joystick number.
number button- The button number.
Returns
Nothing.
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