love.joystickpressed
Called when a joystick button is pressed.
Function
Available since LÖVE 0.9.0
This variant is not supported in earlier versions.
Synopsis
love.joystickpressed( joystick, button )
Arguments
Joystick joystick
- The joystick object.
number button
- The button number.
Returns
Nothing.
Examples
Use getPosition to help draw a custom mouse image
function love.joystickpressed(joystick,button) player:jumping() end --inside playerClass function player:jumping() if joyStick:isGamepadDown('a') then if self.jump then self.speedY = self.jumpSpeed self.jump = false end end end
Function
Removed in LÖVE 0.9.0
This variant is not supported in that and later versions.
Synopsis
love.joystickpressed( joystick, button )
Arguments
number joystick
- The joystick number.
number button
- The button number.
Returns
Nothing.
Please login to continue.