love.update
Callback function used to update the state of the game every frame.
Function
Synopsis
love.update( dt )
Arguments
number dt
- Time since the last update in seconds.
Returns
Nothing.
Examples
Run a function called think inside a table called npc once per second.
dtotal = 0 -- this keeps track of how much time has passed function love.update(dt) dtotal = dtotal + dt -- we add the time passed since the last update, probably a very small number like 0.01 if dtotal >= 1 then dtotal = dtotal - 1 -- reduce our timer by a second, but don't discard the change... what if our framerate is 2/3 of a second? npc.think() end end
Change a variable var at a constant rate (+/- 3 per second in this example).
var = 10 -- arbitrary starting value rate = 3 -- change to change the rate at which the var is changed function love.update(dt) if love.keyboard.isDown("down") then -- reduce the value var = var - (dt * rate) end if love.keyboard.isDown("up") then -- increase the value var = var + (dt * rate) end end
See Also
- love
- World:update
- variable
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