continuous.invert(value)
Given a value from the range, returns the corresponding value from the domain. Inversion is useful for interaction, say to determine the data value corresponding to the position of the mouse. For example, to invert a position encoding:
var x = d3.scaleLinear() .domain([10, 130]) .range([0, 960]); x.invert(80); // 20 x.invert(320); // 50
If the given value is outside the range, and clamping is not enabled, the mapping may be extrapolated such that the returned value is outside the domain. This method is only supported if the range is numeric. If the range is not numeric, returns NaN.
For a valid value y in the range, continuous(continuous.invert(y)) approximately equals y; similarly, for a valid value x in the domain, continuous.invert(continuous(x)) approximately equals x. The scale and its inverse may not be exact due to the limitations of floating point precision.
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