public NodeGrantDatabaseStorage::write(NodeInterface $node, array $grants, $realm = NULL, $delete = TRUE)
Writes a list of grants to the database, deleting previously saved ones.
If a realm is provided, it will only delete grants from that realm, but it will always delete a grant from the 'all' realm. Modules that use node access can use this method when doing mass updates due to widespread permission changes.
Note: Don't call this method directly from a contributed module. Call \Drupal\node\NodeAccessControlHandlerInterface::acquireGrants() instead.
Parameters
\Drupal\node\NodeInterface $node: The node whose grants are being written.
array $grants: A list of grants to write. Each grant is an array that must contain the following keys: realm, gid, grant_view, grant_update, grant_delete. The realm is specified by a particular module; the gid is as well, and is a module-defined id to define grant privileges. each grant_* field is a boolean value.
string $realm: (optional) If provided, read/write grants for that realm only. Defaults to NULL.
bool $delete: (optional) If false, does not delete records. This is only for optimization purposes, and assumes the caller has already performed a mass delete of some form. Defaults to TRUE.
Overrides NodeGrantDatabaseStorageInterface::write
File
- core/modules/node/src/NodeGrantDatabaseStorage.php, line 201
Class
- NodeGrantDatabaseStorage
- Defines a storage handler class that handles the node grants system.
Namespace
Drupal\node
Code
public function write(NodeInterface $node, array $grants, $realm = NULL, $delete = TRUE) { if ($delete) { $query = $this->database->delete('node_access')->condition('nid', $node->id()); if ($realm) { $query->condition('realm', array($realm, 'all'), 'IN'); } $query->execute(); } // Only perform work when node_access modules are active. if (!empty($grants) && count($this->moduleHandler->getImplementations('node_grants'))) { $query = $this->database->insert('node_access')->fields(array('nid', 'langcode', 'fallback', 'realm', 'gid', 'grant_view', 'grant_update', 'grant_delete')); // If we have defined a granted langcode, use it. But if not, add a grant // for every language this node is translated to. foreach ($grants as $grant) { if ($realm && $realm != $grant['realm']) { continue; } if (isset($grant['langcode'])) { $grant_languages = array($grant['langcode'] => $this->languageManager->getLanguage($grant['langcode'])); } else { $grant_languages = $node->getTranslationLanguages(TRUE); } foreach ($grant_languages as $grant_langcode => $grant_language) { // Only write grants; denies are implicit. if ($grant['grant_view'] || $grant['grant_update'] || $grant['grant_delete']) { $grant['nid'] = $node->id(); $grant['langcode'] = $grant_langcode; // The record with the original langcode is used as the fallback. if ($grant['langcode'] == $node->language()->getId()) { $grant['fallback'] = 1; } else { $grant['fallback'] = 0; } $query->values($grant); } } } $query->execute(); } }
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