Joystick:isGamepadDown
Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false. Function Synopsis anyDown = Joystick:isGamepadDown( button1, button2, button3, ... ) Arguments GamepadButton buttonN The gamepad button to check.
Returns boolean anyDown True if any supplied button is down, false