Source:isStopped

Source:isStopped Returns whether the Source is stopped. Function Synopsis stopped = Source:isStopped( ) Arguments None. Returns boolean stopped True if the Source is stopped, false otherwise. See Also Source

love.audio.setVelocity

love.audio.setVelocity Sets the velocity of the listener. Function Synopsis love.audio.setVelocity( x, y, z ) Arguments number x The X velocity of the listener. number y The Y velocity of the listener. number z The Z velocity of the listener. Returns Nothing. See Also love.audio

Fixture:getFriction

Fixture:getFriction Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the friction of the fixture. Function Synopsis friction = Fixture:getFriction( ) Arguments None. Returns number friction The fixture friction. See Also Fixture Fixture:setFriction

Joystick:getHatCount

Joystick:getHatCount Available since LÖVE 0.9.0 It has been moved from love.joystick.getNumHats. Gets the number of hats on the joystick. Function Synopsis hats = Joystick:getHatCount( ) Arguments None. Returns number hats How many hats the joystick has. See Also Joystick Joystick:getHat

PrismaticJoint:setMotorSpeed

PrismaticJoint:setMotorSpeed Sets the motor speed. Function Synopsis PrismaticJoint:setMotorSpeed( s ) Arguments number s The motor speed, usually in meters per second. Returns Nothing. See Also PrismaticJoint

Body:putToSleep

Body:putToSleep Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Put the body to sleep. A sleeping body is much more efficient to simulate than when awake. The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if Body:wakeUp is called. Function Synopsis Body:putToSleep( ) Arguments None. Returns Nothing. See Also Body

Body:isActive

Body:isActive Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns whether the body is actively used in the simulation. Function Synopsis status = Body:isActive( ) Arguments None. Returns boolean status True if the body is active or false if not. See Also Body

Body:getLocalVector

Body:getLocalVector Transform a vector from world coordinates to local coordinates. Function Synopsis localX, localY = Body:getLocalVector( worldX, worldY ) Arguments number worldX The vector x component in world coordinates. number worldY The vector y component in world coordinates. Returns number localX The vector x component in local coordinates. number localY The vector y component in local coordinates. See Also Body

PulleyJoint:setRatio

PulleyJoint:setRatio Set the pulley ratio. Function Synopsis PulleyJoint:setRatio( ratio ) Arguments number ratio The new pulley ratio of the joint. Returns Nothing. See Also PulleyJoint

Rasterizer:getHeight

Rasterizer:getHeight Available since LÖVE 0.7.0 This function is not supported in earlier versions. TODO See Also Rasterizer