PrismaticJoint:getLowerLimit

PrismaticJoint:getLowerLimit Gets the lower limit. Function Synopsis lower = PrismaticJoint:getLowerLimit( ) Arguments None. Returns number lower The lower limit, usually in meters. See Also PrismaticJoint

love.joystick.getName

love.joystick.getName Removed in LÖVE 0.9.0 It has been moved to Joystick:getName. Returns the name of a joystick. Function Synopsis name = love.joystick.getName( joystick ) Arguments number joystick The joystick to be checked Returns string name The name See Also love.joystick

ParticleSystem:count

ParticleSystem:count Removed in LÖVE 0.9.0 It has been renamed to ParticleSystem:getCount. Gets the amount of particles that are currently in the system. Function Synopsis count = ParticleSystem:count( ) Arguments None. Returns number count The current number of live particles. See Also ParticleSystem

Source:isRelative

Source:isRelative Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether the Source's position, velocity, direction, and cone angles are relative to the listener. Function Synopsis relative = Source:isRelative( ) Arguments None. Returns boolean relative True if the position, velocity, direction and cone angles are relative to the listener, false if they're absolute. See Also Source Source:setRelative

love.mousereleased

love.mousereleased Callback function triggered when a mouse button is released. Function Available since LÖVE 0.10.0 This variant is not supported in earlier versions. Synopsis love.mousereleased( x, y, button, istouch ) Arguments number x Mouse x position, in pixels. number y Mouse y position, in pixels. number button The button index that was released. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent. boolea

Mesh:getVertexCount

Mesh:getVertexCount Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the total number of vertices in the Mesh. Function Synopsis count = Mesh:getVertexCount( ) Arguments None. Returns number count The total number of vertices in the mesh. See Also Mesh Mesh:getVertex Mesh:setVertex

Cursor:getType

Cursor:getType Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the type of the Cursor. Function Synopsis ctype = Cursor:getType( ) Arguments None. Returns CursorType ctype The type of the Cursor. See Also Cursor

love.filesystem.getRequirePath

love.filesystem.getRequirePath Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the filesystem paths that will be searched when require is called. The paths string returned by this function is a sequence of path templates separated by semicolons. The argument passed to require will be inserted in place of any question mark ("?") character in each template (after the dot characters in the argument passed to require are replaced by directory separators.)

ParticleSystem:isEmpty

ParticleSystem:isEmpty Removed in LÖVE 0.9.0 Use ParticleSystem:getCount and ParticleSystem:getBufferSize. Checks whether the particle system is empty of particles. Function Synopsis empty = ParticleSystem:isEmpty( ) Arguments None. Returns boolean empty True if there are no live particles, false otherwise. See Also ParticleSystem

Contact:getChildren

Contact:getChildren Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the child indices of the shapes of the two colliding fixtures. For ChainShapes, an index of 1 is the first edge in the chain. Used together with Fixture:rayCast or ChainShape:getChildEdge. Function Synopsis indexA, indexB = Contact:getChildren( ) Arguments None. Returns number indexA The child index of the first fixture's shape. number indexB The child index of the second fixture's s