love.mouse.getRelativeMode

love.mouse.getRelativeMode Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether relative mode is enabled for the mouse. If relative mode is enabled, the cursor is hidden and doesn't move when the mouse does, but relative mouse motion events are still generated via love.mousemoved. This lets the mouse move in any direction indefinitely without the cursor getting stuck at the edges of the screen. The reported position of the mouse is not updated while

Canvas:newImageData

Canvas:newImageData Available since LÖVE 0.10.0 It has been renamed from Canvas:getImageData. Generates ImageData from the contents of the Canvas. This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! Function Synopsis data = Canvas:newImageData( ) Arguments None. Returns ImageData data The new ImageData made from the Canvas' contents. Function

PrismaticJoint:setMotorEnabled

PrismaticJoint:setMotorEnabled Removed in LÖVE 0.8.0 This function is not supported in that version. Available since LÖVE 0.9.0 I has been renamed again. Enables/disables the joint motor. Function Synopsis PrismaticJoint:setMotorEnabled( enable ) Arguments boolean enable True to enable, false to disable. Returns Nothing. See Also PrismaticJoint

World:isDestroyed

World:isDestroyed Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether the World is destroyed. Destroyed worlds cannot be used. Function Synopsis destroyed = World:isDestroyed( ) Arguments None. Returns boolean destroyed Whether the World is destroyed. See Also World World:destroy

ParticleSystem:isActive

ParticleSystem:isActive Checks whether the particle system is actively emitting particles. Function Synopsis active = ParticleSystem:isActive( ) Arguments None. Returns boolean active True if system is active, false otherwise. See Also ParticleSystem ParticleSystem:isPaused ParticleSystem:isStopped

Source:setVelocity

Source:setVelocity Available since LÖVE 0.7.0 This function is not supported in earlier versions. Sets the velocity of the Source. This does not change the position of the Source, but lets the application know how it has to calculate the doppler effect. Function Synopsis Source:setVelocity( x, y, z ) Arguments number x The X part of the velocity vector. number y The Y part of the velocity vector. number z The Z part of the velocity vector. Returns Nothing. See Also Source

Source:getAttenuationDistances

Source:getAttenuationDistances Available since LÖVE 0.9.0 It has been renamed from Source:getDistance. Gets the reference and maximum attenuation distances of the Source. The values, combined with the current DistanceModel, affect how the Source's volume attenuates based on distance from the listener. Function Synopsis ref, max = Source:getAttenuationDistances( ) Arguments None. Returns number ref The current reference attenuation distance. If the current DistanceModel is clamped, this i

PrismaticJoint:isLimitsEnabled

PrismaticJoint:isLimitsEnabled Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Checks whether limits are enabled. Function Synopsis enabled = PrismaticJoint:isLimitsEnabled( ) Arguments None. Returns boolean enabled True if enabled, false otherwise. See Also PrismaticJoint

love.thread.newThread

love.thread.newThread Available since LÖVE 0.7.0 This function is not supported in earlier versions. Creates a new Thread from a Lua file or FileData object. Function Available since LÖVE 0.9.0 This variant is not supported in earlier versions. Synopsis thread = love.thread.newThread( filename ) Arguments string filename The name of the Lua file to use as the source. Returns Thread thread A new Thread that has yet to be started. Function Available since LÖVE 0.9.0 This variant

Body:isDestroyed

Body:isDestroyed Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether the Body is destroyed. Destroyed bodies cannot be used. Function Synopsis destroyed = Body:isDestroyed( ) Arguments None. Returns boolean destroyed Whether the Body is destroyed. See Also Body Body:destroy