luaL_ref[-1, +0, m]
int luaL_ref (lua_State *L, int t);
Creates and returns a reference, in the table at index t, for the object at the top of the stack (and pops the object).
A reference is a unique integer key. As long as you do not manually add integer keys into table t, luaL_ref ensures the uniqueness of the key it returns. You can retrieve an object referred by reference r by calling lua_rawgeti(L, t, r). Function luaL_unref frees a reference and its associated object.
If the object