render(displayObject, matrix, clear)
This function will draw the display object to the RenderTexture. In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object.This is now a Matrix allowing you much more control over how the Display Object is rendered.If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead. If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then eithe