RenderTexture#valid

valid : boolean Source code: pixi/textures/RenderTexture.js (Line 125)

RenderTexture#width

width : number The with of the render texture Inherited From PIXI.RenderTexture#width Source code: pixi/textures/RenderTexture.js (Line 37)

RenderTexture#width

width : number The with of the render texture Source code: pixi/textures/RenderTexture.js (Line 37)

RequestAnimationFrame#forceSetTimeOut

forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 33)

RequestAnimationFrame#game

game : Phaser.Game The currently running game. Source code: utils/RequestAnimationFrame.js (Line 22)

RequestAnimationFrame#isRAF()

isRAF() → {boolean} Is the browser using requestAnimationFrame? Returns boolean - Source code: utils/RequestAnimationFrame.js (Line 162)

RequestAnimationFrame#isRunning

isRunning : boolean true if RequestAnimationFrame is running, otherwise false. Source code: utils/RequestAnimationFrame.js (Line 28)

RequestAnimationFrame#isSetTimeOut()

isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns boolean - Source code: utils/RequestAnimationFrame.js (Line 153)

RequestAnimationFrame#RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core game update loop. Parameters Name Type Argument Default Description game Phaser.Game A reference to the currently running game. forceSetTimeOut boolean <optional> false Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 15)

RequestAnimationFrame#start()

start() Starts the requestAnimationFrame running or setTimeout if unavailable in browser Source code: utils/RequestAnimationFrame.js (Line 70)