RequestAnimationFrame#stop()

stop() Stops the requestAnimationFrame from running. Source code: utils/RequestAnimationFrame.js (Line 134)

RequestAnimationFrame#updateRAF()

updateRAF() The update method for the requestAnimationFrame Source code: utils/RequestAnimationFrame.js (Line 103)

RequestAnimationFrame#updateSetTimeout()

updateSetTimeout() The update method for the setTimeout. Source code: utils/RequestAnimationFrame.js (Line 119)

RetroFont#align

align : string Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont.ALIGN_RIGHT or RetroFont.ALIGN_CENTER. Source code: gameobjects/RetroFont.js (Line 77)

RetroFont#autoUpperCase

autoUpperCase : boolean Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters, so the default is true. Default Value true Source code: gameobjects/RetroFont.js (Line 89)

RetroFont#baseTexture

baseTexture : PIXI.BaseTexture The base texture object that this texture uses Inherited From PIXI.RenderTexture#baseTexture Source code: pixi/textures/RenderTexture.js (Line 78)

RetroFont#buildRetroFontText()

buildRetroFontText() Updates the texture with the new text. Source code: gameobjects/RetroFont.js (Line 328)

RetroFont#characterHeight

characterHeight : number The height of each character in the font set. Source code: gameobjects/RetroFont.js (Line 45)

RetroFont#characterPerRow

characterPerRow : number The number of characters per row in the font set. Source code: gameobjects/RetroFont.js (Line 60)

RetroFont#characterSpacingX

characterSpacingX : number If the characters in the font set have horizontal spacing between them set the required amount here. Source code: gameobjects/RetroFont.js (Line 50)