RetroFont#noFrame

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited From PIXI.Texture#noFrame Source code: pixi/textures/Texture.js (Line 28)

RetroFont#offsetX

[readonly] offsetX : number If the font set doesn't start at the top left of the given image, specify the X coordinate offset here. Source code: gameobjects/RetroFont.js (Line 66)

RetroFont#offsetY

[readonly] offsetY : number If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here. Source code: gameobjects/RetroFont.js (Line 72)

RetroFont#pasteLine()

pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.Used by getLine and getMultiLine Parameters Name Type Description line string The single line of text to paste. x number The x coordinate. y number The y coordinate. customSpacingX number Custom X spacing. Source code: gameobjects/RetroFont.js (Line 420)

RetroFont#render()

render(displayObject, matrix, clear) This function will draw the display object to the RenderTexture. In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object.This is now a Matrix allowing you much more control over how the Display Object is rendered.If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead. If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then eithe

RetroFont#renderer

renderer : PIXI.CanvasRenderer | PIXI.WebGLRenderer The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL. Type PIXI.CanvasRenderer | PIXI.WebGLRenderer Inherited From PIXI.RenderTexture#renderer Source code: pixi/textures/RenderTexture.js (Line 99)

RetroFont#renderRawXY()

renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at the given coordinates. When the display object is drawn it doesn't take into account scale, rotation or translation. If you need those then use RenderTexture.renderXY instead. Parameters Name Type Argument Default Description displayObject Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture. x number The

RetroFont#renderXY()

renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at the given coordinates. When the display object is drawn it takes into account scale and rotation. If you don't want those then use RenderTexture.renderRawXY instead. Parameters Name Type Argument Default Description displayObject Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture. x number The x position to

RetroFont#requiresReTint

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture. Inherited From PIXI.Texture#requiresReTint Source code: pixi/textures/Texture.js (Line 95)

RetroFont#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)