SoundManager#touchLocked

touchLocked : boolean true if the audio system is currently locked awaiting a touch event. Source code: sound/SoundManager.js (Line 90)

SoundManager#unlock()

unlock() → {boolean} Enables the audio, usually after the first touch. Returns boolean - True if the callback should be removed, otherwise false. Source code: sound/SoundManager.js (Line 296)

SoundManager#usingAudioTag

[readonly] usingAudioTag : boolean True the SoundManager and device are both using the Audio tag instead of Web Audio. Source code: sound/SoundManager.js (Line 72)

SoundManager#usingWebAudio

[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio. Source code: sound/SoundManager.js (Line 66)

SoundManager#volume

volume : number Gets or sets the global volume of the SoundManager, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: sound/SoundManager.js (Line 805)

Sprite#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Sprite#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Sprite#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Sprite#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Sprite#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t