Text#shadowColor

shadowColor : string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow. Source code: gameobjects/Text.js (Line 2151)

Text#shadowFill

shadowFill : boolean Sets if the drop shadow is applied to the Text fill. Source code: gameobjects/Text.js (Line 2217)

Text#shadowOffsetX

shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be. Source code: gameobjects/Text.js (Line 2107)

Text#shadowOffsetY

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be. Source code: gameobjects/Text.js (Line 2129)

Text#shadowStroke

shadowStroke : boolean Sets if the drop shadow is applied to the Text stroke. Source code: gameobjects/Text.js (Line 2195)

Text#smoothed

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is using an image based texture. Smoothing is enabled by default. Inherited From Phaser.Component.Smoothed#smoothed Source code: gameobjects/components/Smoothed.js (Line 25)

Text#stroke

stroke : string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'. Source code: gameobjects/Text.js (Line 1992)

Text#strokeColors

strokeColors :array An array of the stroke color values as specified by addStrokeColor. Source code: gameobjects/Text.js (Line 101)

Text#strokeThickness

strokeThickness : number A number that represents the thickness of the stroke. Default is 0 (no stroke) Source code: gameobjects/Text.js (Line 2014)

Text#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)