Texture#baseTexture

baseTexture : PIXI.BaseTexture The base texture that this texture uses. Source code: pixi/textures/Texture.js (Line 47)

Texture#crop

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases) Source code: pixi/textures/Texture.js (Line 128)

Texture#destroy()

destroy(destroyBase) Destroys this texture Parameters Name Type Description destroyBase Boolean Whether to destroy the base texture as well Source code: pixi/textures/Texture.js (Line 165)

Texture#frame

frame :Rectangle The frame specifies the region of the base texture that this texture uses Source code: pixi/textures/Texture.js (Line 55)

Texture#height

height : number The height of the Texture in pixels. Source code: pixi/textures/Texture.js (Line 120)

Texture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source code: pixi/textures/Texture.js (Line 79)

Texture#noFrame

noFrame : boolean Does this Texture have any frame data assigned to it? Source code: pixi/textures/Texture.js (Line 28)

Texture#requiresReTint

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture. Source code: pixi/textures/Texture.js (Line 95)

Texture#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Source code: pixi/textures/Texture.js (Line 87)

Texture#setFrame()

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters Name Type Description frame Rectangle The frame of the texture to set it to Source code: pixi/textures/Texture.js (Line 178)