TilemapLayer#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)

TilemapLayer#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

TilemapParser#TilemapParser

new TilemapParser() Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap. Source code: tilemap/TilemapParser.js (Line 13)

TilemapParser.getEmptyData()

<static> getEmptyData() → {object} Returns an empty map data object. Returns object - Generated map data. Source code: tilemap/TilemapParser.js (Line 135)

TilemapParser.INSERT_NULL

[static] INSERT_NULL : boolean When scanning the Tiled map data the TilemapParser can either insert a null value (true) ora Phaser.Tile instance with an index of -1 (false, the default). Depending on your game typedepends how this should be configured. If you've a large sparsely populated map and the tiledata doesn't need to change then setting this value to true will help with memory consumption.However if your map is small, or you need to update the tiles (perhaps the map dynamically chang

TilemapParser.parse()

<static> parse(game, key, tileWidth, tileHeight, width, height) → {object} Parse tilemap data from the cache and creates data for a Tilemap object. Parameters Name Type Argument Default Description game Phaser.Game Game reference to the currently running game. key string The key of the tilemap in the Cache. tileWidth number <optional> 32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. tileHeigh

TilemapParser.parseCSV()

<static> parseCSV(key, data, tileWidth, tileHeight) → {object} Parses a CSV file into valid map data. Parameters Name Type Argument Default Description key string The name you want to give the map data. data string The CSV file data. tileWidth number <optional> 32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. tileHeight number <optional> 32 The pixel height of a single map tile. If

TilemapParser.parseJSON()

<static> parseJSON(json) → {object} Parses a Tiled JSON file into valid map data. Parameters Name Type Description json object The JSON map data. Returns object - Generated and parsed map data. Source code: tilemap/TilemapParser.js (Line 180)

Tileset#columns

[readonly] columns : integer The number of tile columns in the tileset. Source code: tilemap/Tileset.js (Line 101)

Tileset#containsTileIndex()

containsTileIndex() → {boolean} Returns true if and only if this tileset contains the given tile index. Returns boolean - True if this tileset contains the given index. Source code: tilemap/Tileset.js (Line 155)