TileSprite#texture

texture : PIXI.Texture The texture that the sprite is using Inherited From PIXI.Sprite#texture Source code: pixi/display/Sprite.js (Line 28)

TileSprite#textureDebug

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visuallydebug the texture being used. Inherited From PIXI.TilingSprite#textureDebug Source code: pixi/extras/TilingSprite.js (Line 77)

TileSprite#tilePattern

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL). Inherited From PIXI.TilingSprite#tilePattern Source code: pixi/extras/TilingSprite.js (Line 111)

TileSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Inherited From PIXI.TilingSprite#tilePosition Source code: pixi/extras/TilingSprite.js (Line 51)

TileSprite#tileScale

tileScale :Point The scaling of the image that is being tiled Inherited From PIXI.TilingSprite#tileScale Source code: pixi/extras/TilingSprite.js (Line 35)

TileSprite#tileScaleOffset

tileScaleOffset :Point A point that represents the scale of the texture object Inherited From PIXI.TilingSprite#tileScaleOffset Source code: pixi/extras/TilingSprite.js (Line 43)

TileSprite#TileSprite

new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled and scaled independently of the TileSprite itself.Textures will automatically wrap and are designed so that you can create game backdrops using seamless textures as a source. TileSprites have no input handler or physics bodies by default, both need enabling in the same way as for normal Sprites. You shouldn't ever create a TileSprite any larger than your act

TileSprite#tilingTexture

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Inherited From PIXI.TilingSprite#tilingTexture Source code: pixi/extras/TilingSprite.js (Line 103)

TileSprite#tint

tint : number The tint applied to the sprite. This is a hex value Inherited From PIXI.TilingSprite#tint Default Value 0xFFFFFF Source code: pixi/extras/TilingSprite.js (Line 68)

TileSprite#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)